- MAC WALTERS SAVE THE GALAXY HOW TO
- MAC WALTERS SAVE THE GALAXY SERIES
- MAC WALTERS SAVE THE GALAXY MAC
SG: So would we then maybe, possibly see some of our main squadmates starring in some of these? Whether it’s introducing new characters to the universe or new timelines or whatever we want to do or whether it’s taking the existing characters and expanding on them more which is always a lot of fun to do. So I think as long as we keep doing these things in the future – and at this point there’s no plans to stop – they will be character based. And yeah maybe not everyone is a fan of Liara or The Illusive Man or Aria or whoever, but there are fans out there and they want to know more about them. So right from the start we made a conscientous effort with Dark Horse to say these all have to be about a character that people love and know. It’s the characters that draw people in, that they’re attached to and they want to know more about it. MW: We don’t have anything announced or planned right now but we see all the passion and all the interest that there is in Mass Effect, and I’m biased, but as a writer I think it is the characters. Are you planning on doing more of that with some of the side characters we’ve seen throughout the games? SG: The characters in Mass Effect are all very complex, interesting and deep, so it’s great to see someone like Aria getting her own comic.
MAC WALTERS SAVE THE GALAXY HOW TO
But sure, when you’re pulling your hair out trying to figure out how to do it in the video games it is nice to just say yep we’re just telling this story. I think that’s what drew me to video games and drew me to Bioware specifically. I love the challenges of branching narrative and making sure there’s player agency in the game, that the player can choose what they want to do. SG: Is that kind of refreshing to be able to tell that kind of story? So I just say hey this is the story we’re gonna tell and we tell it. The reader doesn’t get to make their choice like they do in the game. No you can’t do that.” Otherwise I find it easier writing for the comics because it’s a linear story. It’s usually just the fight scenes, the action sequences, stuff like that where I’ve imagined something crazy and they’re like “No. But I have a great editor, Dave Marshall. They always tell me you can’t do that much on a page, you can’t do that much in a panel.
![mac walters save the galaxy mac walters save the galaxy](https://d1466nnw0ex81e.cloudfront.net/n_iv/600/1044171.jpg)
For me it’s just pulling back on it, probably. You have to think visually when you’re doing it.
![mac walters save the galaxy mac walters save the galaxy](http://www.multiversitycomics.com/wp-content/themes/mvc/images/timthumb.php?src=http://multiversitystatic.s3.amazonaws.com/uploads/2018/11/Mass-Effect-Library-Edition-1-2.jpg)
And fortunately one of the the similarities is that I think very visually when I do my writing and comics is a nice translation for that. Reading them doesn’t necessarily mean you know how to write them, per se. I think a lot of it was just understanding the nuances of writing for comics.
MAC WALTERS SAVE THE GALAXY SERIES
MW: I think for me, fortunately now I’m on my third series with the comics so I’m not a noob anymore and Dark Horse has been very patient with me. What are some of the differences and challenges going from one to the other? SG: Video games and comics are obviously completely different mediums.
MAC WALTERS SAVE THE GALAXY MAC
A brand new issue is hitting stands tomorrow, October 19th and Mac was nice enough to talk to me about it and some other Mass Effect tidbits. New York Comic Con was a crazy time and I was lucky enough to get to interview, Mac Walters, Lead Writer on the Mass Effectseries and author of the awesome Mass Effect comics from Dark Horse. Mac Walters Talks Mass Effect Comics with Save Game